Use case

Assets for Indie and Incremental Games

Build a coherent low-poly asset set: resources, machines, buildings and visible upgrade tiers. Start with one prop in Forge, then use Asset Studio and free auto-rigging for characters.

Build a readable asset set

Start with one resource or machine

Try: “A low-poly copper mine for an incremental game, chunky silhouette, three colours, no text.” Inspect the example first, then generate with the cost shown or use your own AI account for Forge.

Create visible upgrade tiers

Ask for a larger hopper or an extra conveyor while keeping the palette and footprint. Save versions, compare silhouettes at gameplay camera distance, and export the variants you want.

Test a small set in-engine

Export FBX for Unity or GLB for Godot. Check scale, pivots, collisions, materials and readability before making the rest. Follow the import guide. Check each community asset's licence before reuse.

Build your game, your way

Make props in Forge, characters in Asset Studio. Rigging and exports are free; AI generation costs are shown before you start.