All-in-one workspace

Generate, iterate,
ship game‑ready assets

Image generation, 3D modelling, project management, and team collaboration — one browser tab, zero installs.

7 days free, 10 tokens No downloads GLB export

The workflow

Concept to game-ready in minutes

Asset Studio combines every step of the 3D asset pipeline into a single, linear workflow. No tab-switching, no file juggling, no broken context.

Describe or upload

Type a prompt or upload a reference image. The AI generates multi-angle object references tuned for 3D generation.

Generate 3D model

One click turns your reference into a fully textured, PBR-ready GLB with clean UVs and optimised geometry.

Iterate & refine

Compare versions side by side. Take snapshots, swap references, re-generate — your full history is preserved.

Export anywhere

Download GLB files and drop them straight into Unity, Unreal Engine, Godot, or Blender. Zero conversion needed.

Tools

Everything you need, built in

Each tool is purpose-built for one step of the pipeline. Click to explore.

100% Free — Unlimited

Auto Rigger

Upload any humanoid 3D model, place bone markers on the joints, and get a fully rigged character in minutes. Armature hierarchy, bone placement, and weight painting — all automated.

  • Unlimited usage — completely free, no tokens
  • Humanoid characters with standard bone hierarchy
  • Mirror-mode markers for fast symmetric setup
  • Visual marker validation — all joints flagged OK before rigging
  • Download rigged GLB — import into any engine or DCC tool
Free

Remesher

Convert messy triangle meshes to clean quad-dominant topology. Better edge flow, even polygon distribution, and topology that deforms properly for animation.

  • Triangle to quad conversion
  • Cleaner edge loops for animation
  • Configurable target face count
  • Texture baking onto new topology
Free

Basic Mesh Editor

A browser-based mesh editor for quick edits and simplification. Load a GLB, simplify the mesh, adjust transforms, and re-export. No downloads, no tokens.

  • Load and edit GLB files in the browser
  • Mesh decimation and simplification
  • Re-export as GLB

Project Management

Empower your entire studio

Add team members to your project with dedicated seats. Allow anyone on the team to use the project leader's tokens, simplifying your workflow and centralising your asset budget.

Multi-User Seats

Invite artists, designers, and developers into the same project. Everyone works from a single source of truth — no asset hand-offs, no version confusion.

Shared Token Budget

The project leader's tokens are shared across the team. One subscription, one budget — no per-seat billing surprises. Scale asset production without scaling invoices.

Centralised Pipeline

Every generated asset, revision, and export lives in one project. Review progress at a glance, keep your pipeline organised, and ship faster as a team.

Start building your asset library

Free for 7 days, 10 tokens to start. Auto-rigger and mesh editor are 100% free. Cancel anytime.