Generate, iterate,
ship game‑ready assets
Image generation, 3D modelling, project management, and team collaboration — one browser tab, zero installs.
The workflow
Concept to game-ready in minutes
Asset Studio combines every step of the 3D asset pipeline into a single, linear workflow. No tab-switching, no file juggling, no broken context.
Describe or upload
Type a prompt or upload a reference image. The AI generates multi-angle object references tuned for 3D generation.
Generate 3D model
One click turns your reference into a fully textured, PBR-ready GLB with clean UVs and optimised geometry.
Iterate & refine
Compare versions side by side. Take snapshots, swap references, re-generate — your full history is preserved.
Export anywhere
Download GLB files and drop them straight into Unity, Unreal Engine, Godot, or Blender. Zero conversion needed.
Tools
Everything you need, built in
Each tool is purpose-built for one step of the pipeline. Click to explore.
Auto Rigger
Upload any humanoid 3D model, place bone markers on the joints, and get a fully rigged character in minutes. Armature hierarchy, bone placement, and weight painting — all automated.
- Unlimited usage — completely free, no tokens
- Humanoid characters with standard bone hierarchy
- Mirror-mode markers for fast symmetric setup
- Visual marker validation — all joints flagged OK before rigging
- Download rigged GLB — import into any engine or DCC tool
Remesher
Convert messy triangle meshes to clean quad-dominant topology. Better edge flow, even polygon distribution, and topology that deforms properly for animation.
- Triangle to quad conversion
- Cleaner edge loops for animation
- Configurable target face count
- Texture baking onto new topology
Basic Mesh Editor
A browser-based mesh editor for quick edits and simplification. Load a GLB, simplify the mesh, adjust transforms, and re-export. No downloads, no tokens.
- Load and edit GLB files in the browser
- Mesh decimation and simplification
- Re-export as GLB
Project Management
Empower your entire studio
Add team members to your project with dedicated seats. Allow anyone on the team to use the project leader's tokens, simplifying your workflow and centralising your asset budget.
Multi-User Seats
Invite artists, designers, and developers into the same project. Everyone works from a single source of truth — no asset hand-offs, no version confusion.
Shared Token Budget
The project leader's tokens are shared across the team. One subscription, one budget — no per-seat billing surprises. Scale asset production without scaling invoices.
Centralised Pipeline
Every generated asset, revision, and export lives in one project. Review progress at a glance, keep your pipeline organised, and ship faster as a team.
Start building your asset library
Free for 7 days, 10 tokens to start. Auto-rigger and mesh editor are 100% free. Cancel anytime.