Made for game creators
Create your own game assets.
Make 3D models and pixel art, rig characters for free, and export avatars for VRChat.
Your AI key or ours. Your choice.
Works with
- Unity
- Unreal
- Godot
- VRChat
- s&box
- Blender
How it works
From idea to game-ready model
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1
Start with an image
Use a reference picture or describe an idea.
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2
Get a 3D model
Asset Studio turns it into a textured model.
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3
Refine and export
Clean it up in the free Mesh Editor, then export for your engine.
Create something new
Make your own models and sprites
Start with an idea, an image, or a chat.
Create your own 3D model
Turn an idea or image into a textured character or object.
Explore Asset Studio
Build props by chatting
Create and revise editable low-poly assets for your game.
Explore ForgeMake pixel art and animations
Turn an image into a sprite and bring it to life.
Start creatingFree rigging and export
From model to avatar
Rig a humanoid character and prepare it for your game, without app tokens.
Give your character a skeleton
Place markers and rig a humanoid character, including fingers.
Try Auto-Rigger
Edit any model
Hide, delete or simplify parts, then export GLB, FBX or OBJ.
Open Mesh Editor
Take your avatar to VRChat
Prepare a PC or Quest avatar and export a Unity package for free.
Open VRChat toolsWhat happens after VRChat export?
Import your package into Unity, check your avatar with the VRChat SDK, and upload it there. Quest conversion is best effort and may need manual fixes. See the avatar guide.
Need cleaner topology?
Rebuild a model's mesh to clean up its topology.
Open the RemesherCommunity
Made with Crateyard
Models shared by the community.
Free tools forever. Generate from $5/mo.
Every plan starts with 7 days free and 10 tokens. Or connect your own AI account and pay your provider directly.
Which operations need tokens?
Your own key works with compatible AI models and your provider bills you directly. Image-to-3D compute uses app tokens even when you connect an AI account. Check the displayed cost before generating.