Use case

Low-Poly Assets for Game Developers

Make editable low-poly props in Forge or textured characters in Asset Studio. Inspect the mesh, rig humanoids free, then export FBX for Unity and Unreal or GLB for Godot.

What you can build

Characters & NPCs

Generate characters from clear T-pose references in Asset Studio. Inspect topology and place humanoid markers in the free Auto-Rigger before testing animations.

Props & Items

Use Forge for low-poly crates, tools and collectibles. Keep the same palette and proportions across your asset set, then check scale and pivots in your engine.

Weapons & Equipment

Design swords, axes and equipment as separate props. Set their scale, pivot and attachment points in your engine after export.

Environment Assets

Build world decorations, vegetation, and environmental details efficiently. From trees and rocks to torches and dungeon furniture.

How it works

1

Describe or upload your concept

Type a text prompt or upload a concept sketch. Our AI generates multi-angle reference images optimised for 3D generation.

2

Generate a textured 3D model

Select your best preview angles and kick off the 3D model job. Get back a fully textured GLB with PBR materials in minutes.

3

Refine, rig and export

Inspect the model in Mesh Editor, auto-rig humanoids, and export FBX for Unity or GLB for Godot. Test materials, scale and collisions in-engine. Follow the export guide.

Compatible with your engine

Unity (FBX recommended; GLB needs an importer)
Unreal Engine (FBX / GLB via plugin)
Godot 4 (GLB native)
Blender (GLB import)
Web / Three.js (GLB native)

Ready to build your game?

Try an example before generating. Rigging, remeshing and export use no tokens.