All guides

Game engines

Unity, Godot and Blender

Pick the right file format and import it cleanly.

Open Mesh Editor

Opens with an example. No account needed to look around.

  1. 1

    Pick a format

    FBX for Unity. GLB for Godot, Blender and the web. OBJ only for static shapes.

  2. 2

    Unity

    Drag the FBX into your project's Assets folder. Check scale and materials in the Inspector.

  3. 3

    Godot

    Drop the GLB into your project. Godot imports glTF natively, including rigs and animations.

  4. 4

    Check it in the engine

    Look at scale, materials and, for characters, animation. Fix problems in Mesh Editor and export again.