All guides
Game engines
Unity, Godot and Blender
Pick the right file format and import it cleanly.
Open Mesh EditorOpens with an example. No account needed to look around.
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1
Pick a format
FBX for Unity. GLB for Godot, Blender and the web. OBJ only for static shapes.
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2
Unity
Drag the FBX into your project's Assets folder. Check scale and materials in the Inspector.
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3
Godot
Drop the GLB into your project. Godot imports glTF natively, including rigs and animations.
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4
Check it in the engine
Look at scale, materials and, for characters, animation. Fix problems in Mesh Editor and export again.