All guides
Game engines
Unity, Godot and Blender
Pick the right file format and import it cleanly.
Open Mesh EditorReading this guide is free. The linked tools explain their own sign-in and usage requirements.
-
1
Pick a format
FBX for Unity. GLB for Godot, Blender and the web. OBJ only for static shapes.
-
2
Unity
Drag the FBX into your project's Assets folder. Check scale and materials in the Inspector.
-
3
Godot
Drop the GLB into your project. Godot imports glTF natively, including rigs and animations.
-
4
Check it in the engine
Look at scale, materials and, for characters, animation. Fix problems in Mesh Editor and export again.