Auto-Rigger
Rig a character
Add a humanoid skeleton so your character can move and be used as an avatar.
Open Auto-RiggerOpens with an example. No account needed to look around.
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1
Use a rig-ready model
Upright, full body, arms away from the body, legs apart. Asset Studio's T-pose option helps.
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2
Open the Auto-Rigger
Choose Rig in Asset Studio, or Auto-Rigger in Mesh Editor. Pick five fingers, mitten or none to match the hands.
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3
Place the markers
Set the front direction and drag each marker onto the real joint. Check both sides.
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4
Check and export
Play an animation to check bending. Then export, or continue to the VRChat guide.
Rigging is free. Static props skip this step.