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Auto-Rigger

Rig a character

Add a humanoid skeleton so your character can move and be used as an avatar.

Open Auto-Rigger

Reading this guide is free. The linked tools explain their own sign-in and usage requirements.

  1. 1

    Use a rig-ready model

    Upright, full body, arms away from the body, legs apart. Asset Studio's T-pose option helps.

  2. 2

    Open the Auto-Rigger

    Choose Rig in Asset Studio, or Auto-Rigger in Mesh Editor. Pick five fingers, mitten or none to match the hands.

  3. 3

    Place the markers

    Set the front direction and drag each marker onto the real joint. Check both sides.

  4. 4

    Check and export

    Play an animation to check bending. Then export, or continue to the VRChat guide.

Rigging is free. Static props skip this step.

Next guide

VRChat avatar

Prepare a rigged humanoid, export PC or Quest, then set up, test and upload in Unity with the VRChat SDK.